How 'Side Action' is different from other golfing card games.
Side games provide different ways to play and enjoy a course without interrupting or slowing a normal round of stroke play, something most golf card games can’t claim. Let’s repeat that: every game in this deck can be played while also playing a true round of stroke play.
All 50 games last the duration of the round, meaning instead of trading cards during play, golfers will pick one or a few games to play for the entire round. It takes up to 50 rounds to play every game in the deck, and many golfers will find their favorite go-to games to play again and again.
This deck has no gimmicky challenges, no cards that make players drink, and no bad luck cards that end up slowing play for everyone on the course. Only games that both courses and players can rally around.
Games for every golfer.
Do you live and breathe golf? Use ‘Side Action’ to fuel competitive matches with buddies and have a blast doing it. Play the sidecars when the rounds are more casual, and play the challenges solo or with others to focus on specific missions and gamify getting better.
New to the game? Golf is hard, and counting up every stroke is often an unwelcome reminder and a source of frustration. The battle and sidecar games are designed to help players have more fun and if desired, forget about their overall score. The challenges can be a great way to introduce players to the strategic side of the game- teaching mistakes to avoid and skills to master.
Golfing just to get outside and relax? This deck is great for people that view golf as relaxation and social time. All 50 games are focused on fun, and the sidecar games are perfect for this style of play.